A team of Computer Science students from Utrecht University with two intern artists
Unity developer. In charge of testing in Unity.
One of the artists. Worked together with Sanne on all of the 3D art.
Scrum Master and back-end developer.
Scrum Master in charge of keeping the project on track and overseeing division of tasks. My other tasks were centered around the game's development.
One of the product owners in charge of managing the product. Also responsible for the audio programming.
One of the unity developers. In charge of lighting the game. Assisted with front-end development. Also part of the 3D-modeling team.
All-round artist. Worked on almost all things visual; from sketch to textured model, from storyboard to trailer.
Unity developer who worked on the AI and unit-testing.
Co-chair of the project group. Also worked on the User Interface of the game.
One of the product owners in charge of managing the product. Also worked mainly on the website.
Worked on various documents, created the UI, and worked on various other tasks.
Co-chair of the project group, worked on implementing the dialog. Also part of the 3D-modeling team.
Focused on the implementation of features and the final integration of demo builds. Also part of the 3D-modeling team.